Gamification of Open Data

Where it all began
[Where it all began.]

Event Date : 7 Nov 2011 Time : 1.30pm - 5.30pm Location : NDRC, Crane Street, The Digital Hub, Dublin 8.

Theme: Commercialisation of OpenData will be driven by interactive gaming? Discuss.

Open-data apps provide enormous benefit to citizens and public sector services but perhaps the commercialisation and monetisation of opendata applications will be realised by the interactive gaming industry, of which Ireland is the European home to world leaders.

Following on from the successful OpenData 18HourChallenge, the NDRC and the IIA have come together once again to explore creative options for open-data in the context of education, social and play. We’ve lined up some great test cases and examples as well as some creative perspectives to spark ideas.

So bring your wildest ideas, your bluest skies or your blankest canvas…

Theme: Commercialisation of OpenData will be driven by interactive gaming?
 * Emer Coleman –“Establishing a stable platform”– Oyster Card Game


 * “Dublin by Numbers” Mary Mulvihill, educational gaming in our city


 * Betapond – Declan Kennedy – Location based games OpenData App Opps


 * Gabrielle Stafford – Twelve Horses –Commercialised OpenData


 * Conor McGarrigle, Irish artist and creator of Namaland

http://www.slideshare.net/romrack/gamification-meets-big-data


 * Return to Make a game

Gamification of Coderdojo
The grading might be very linear, in a vertical direction, whereas gamification might be more like scout badges, like stackoverflow. That way kids could get badges in the areas they excel at, maybe then belts would come from getting a number of badges, not just certain badges.

Badges like Project Manager, coder, thinker, designer, mentor(student mentor),

Wikipedia
Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning. The word was coined by Nick Pelling.[5] Contents

Gamification Techniques
Gamification techniques leverage people's natural desires for competition, achievement, status, self-expression, altruism, and closure.

A core strategy for gamifying is to provide rewards for players for accomplishing desired tasks. Types of rewards include points, achievement badges or levels, the filling of a progress bar, and providing the user with virtual currency.

Competition is another element of games that can be used in gamification. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete.

Another approach to gamification is to make existing tasks feel more like games.[10] Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge, and adding narrative.